-- Placed inside a TextButton within a ScreenGui local button = script.Parent local replicatedStorage = game:GetService("ReplicatedStorage") local teleportEvent = replicatedStorage:WaitForChild("TeleportPlayerEvent") local function onButtonClicked() -- Tell the server we want to teleport teleportEvent:FireServer() end button.MouseButton1Click:Connect(onButtonClicked) Use code with caution. 3. The Script (Server)
Always use :WaitForChild() when referencing RemoteEvents or UI elements, as they may not have loaded the instant the game starts.
If you are a developer , you must stop the above script. Instead of trusting the RemoteEvent, you verify it. roblox fe gui script
-- Server Script local replicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = replicatedStorage:WaitForChild("TriggerAction") remoteEvent.OnServerEvent:Connect(function(player, actionType) if actionType == "HealPlayer" then -- Validate the request (e.g., check if they have enough currency) local character = player.Character if character and character:FindFirstChild("Humanoid") then character.Humanoid.Health = character.Humanoid.MaxHealth print(player.Name .. " was healed via FE!") end end end) Use code with caution. Copied to clipboard 4. Critical Security Rules
The client can only change things locally (on their screen). Changes made by the client do not replicate to other players or the server unless a RemoteEvent or RemoteFunction is used to tell the server to act [source: Roblox Documentation]. 2. What is a "FE GUI Script"? -- Placed inside a TextButton within a ScreenGui
Developers often make mistakes:
Let’s combine everything into a legitimate, functional GUI script that feels like an admin menu but remains secure. If you are a developer , you must stop the above script
-- LocalScript inside the TextButton local button = script.Parent local player = game.Players.LocalPlayer button.MouseButton1Click:Connect(function() print(player.Name .. " clicked the button!") button.Text = "Clicked!" button.BackgroundColor3 = Color3.fromRGB(0, 255, 0) end) Use code with caution. 3. Testing