Zeptolab
Zeptolab

Viewerframe Mode Motion Link Jun 2026

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| Mode | Description | Latency Tolerance | Computational Load | |------|-------------|------------------|--------------------| | | One tracker feeds all displays | < 5 ms | Low (broadcast) | | Per‑Frame Motion Link | Each display tracks independently | < 1 ms per display | High (n × compute) | | Hybrid (Anchor + Offsets) | Master tracker + relative pose per display | < 3 ms | Medium | | Predictive Motion Link | Uses dead reckoning + sensor fusion | ~0.5 ms (predicted) | Very High |

Linking the pilot's headset to the visual display for realistic motion cues. viewerframe mode motion link

Motion Link is only as good as its detection zones. Use the "Masking" feature to ignore swaying trees or moving shadows to avoid "crying wolf" with constant Viewerframe pop-ups.

Enabling in-camera VFX (ICVFX) by linking the camera to the Unreal Engine render. Enabling in-camera VFX (ICVFX) by linking the camera

// C# in Unity – Motion Link per Viewerframe void UpdateViewerframe(int displayIndex, Transform viewerHead)

The system switches to maximum resolution and frames-per-second (FPS). The "Viewerframe"—a high-quality image or video clip—is captured, providing crucial details like facial features, license plates, or object identification. 5. Post-Event Analysis providing crucial details like facial features

When a camera detects motion, a Motion Link instructs the security ecosystem to perform one or more of the following operations:

Set to maximum resolution (e.g., 4MP/8MP) and high bitrate for recording and single-frame focus.

Immediate transmission of stills to a remote server.