Select if you want to test the newest features before the main release.
Infrastructure management also receives a massive boost in this version. The developers at Mechanistry have addressed long-standing pathfinding issues that plagued larger settlements. In Build 17278206, beavers are more efficient at prioritizing construction jobs based on proximity and resource availability. This means less downtime as beavers trek across the map for a single log. Additionally, the UI for the "District Center" has been streamlined, making it easier to manage resource distribution between sprawling outposts—a must-have for players attempting to conquer the "Thousand Islands" or "Diorama" maps.
Immediately build two Water Pumps and at least three small Water Tanks.
| Feature | Folktails: Ziplines | Iron Teeth: Tubeways | | :--- | :--- | :--- | | | Fast (+150%) aerial travel above terrain | Modular, ground-level tube system | | Key Buildings | Zipline Station, Pylon, Beam | Tubeway Station, 1x1 modules | | Strengths | Easy setup, covers large distances and elevation differences quickly | Highly flexible, can be integrated into growing cities, easy to reconfigure | | Limitations | Single connection length: max 30m / 50° incline. Stations must be in same district | Setup requires more careful planning than Ziplines |
This build focused on refining the massive additions from Update 7, which introduced new verticality and transportation options for your beaver colonies. Timberborn Build 17278206
The engine logic for updating the resource counter panel was refined. This prevents short frame-drops or micro-stutters when multiple large warehouses are simultaneously set to "empty" or "supply" modes.
To understand where a theoretical build might fit, it helps to look at Timberborn 's development timeline.
Managing the flow of water and toxic badwater is the heart of Timberborn. Build 17278206 addresses several legacy physics anomalies that players used to bypass resource limitations. Wave Dampening for Dams and Floodgates
: Encounter game-changing objects like Unstable Cores and Badtide Drains. Select if you want to test the newest
Timberborn Build 17278206 represents the continued commitment of Mechanistry to building a polished, user-friendly simulation. By focusing on intuitive UI improvements and smarter, more predictable systems, the developers are ensuring that your beavers can focus on what they do best: building the ultimate, sustainable, and highly efficient colony.
Build 17278206 is a recent update for Timberborn, the vertical-city, beaver-driven city builder. This build focuses on stability fixes, AI behavior improvements, minor balance tweaks, and a few quality-of-life enhancements that streamline micromanagement and reduce edge-case bugs.
If you are seeing "Timberborn Build 17278206" on your screen (via Steam or GOG), you have opted into the experimental branch. This specific build is notable for focusing heavily on and the new faction rework .
: Support for Steam Achievements, building duplication, and a completely reworked tutorial. In Build 17278206, beavers are more efficient at
No build is perfect. The community has identified three lingering issues in Timberborn Build 17278206:
Players can now see a visual indicator above warehouses that are actively emptying or filling based on custom priority settings.
to prevent crashes on machines where the game attempted to force DX12 unnecessarily. Visual Cleanup : Fixed "ghosting" issues where beavers building a would disappear after a save reload.
Enhanced skyboxes (featuring stars and clouds) and water transparency across Medium to Ultra presets.
: Players can now place terrain blocks on any solid surface, including roofs and platforms. This allows for "hanging gardens," multi-level farming, and building entire settlements inside caves. New Logistics (Ziplines & Tubeways)