Reshade Rtgi 0.36.1
Features smarter branch execution to lower the performance tax on mid-range graphics cards.
Because RTGI calculates lighting in real time, it is highly demanding. While you do not strictly need an NVIDIA RTX or AMD RX Ray Tracing card, a capable GPU is required. NVIDIA GTX 1070 / AMD RX 580 Recommended GPU: NVIDIA RTX 3060 / AMD RX 6700 XT or higher
: Version 0.36.1 is noted for being "miles better" in performance than predecessors like 0.17 or 0.33, though it remains a demanding shader that should not be used on low-end systems. Realistic Lighting : It accurately models diffuse and specular global illumination
To get RTGI 0.36.1 working correctly, you need to ensure your depth buffer Reshade Rtgi 0.36.1
ReShade RTGI 0.36.1 brings true real-time ray-traced global illumination to almost any 3D PC game. Created by developer Pascal Gilcher (Marty McFly), this powerful post-processing shader bypasses the need for official, developer-implemented ray tracing. By injecting path-traced lighting, ambient occlusion, and bounce light directly into a game's depth buffer, RTGI completely transforms aging classics and modern titles alike.
These videos demonstrate how RTGI transforms game visuals and provide tips for configuring the shader: What Does Ray Tracing Do in GTA V? 121K views · 1 year ago YouTube · TJGM
Acquiring RTGI 0.36.1 is a straightforward process, though it is not free. Pascal Gilcher's work is funded directly by the community through his . The shader is currently available to supporters at the "Photon Mappers" tier , which costs $20 per month. This tier also provides access to the new path-traced volumetric fog and other experimental features. Features smarter branch execution to lower the performance
developed by Pascal Gilcher (Marty McFly) that simulates hardware-level ray tracing on a screen-space level. Below is a structured technical overview ("paper") for version 0.36.1 and its general implementation principles. 1. Executive Summary RTGI 0.36.1 is an advanced shader for the platform that provides physically-based lighting
Determines how far a light ray travels before stopping. High values create massive, sweeping shadows but can cause performance drops and light leaking through thin walls. Keep this balanced around 5.0 to 15.0 .
Disclaimer: Pascal Gilcher’s RTGI shader is no longer a free public download. It is available exclusively to his Patreon supporters. If you download it, ensure you are getting it from the official source to avoid malware. NVIDIA GTX 1070 / AMD RX 580 Recommended
To help tailor this guide further, let me know you are trying to mod with RTGI 0.36.1, your graphics card model , and whether you are experiencing any specific graphical bugs like flickering or missing depth maps. Share public link
Global Illumination (GI) is a critical component of achieving realistic lighting in 3D environments. It refers to the way light scatters and bounces off various surfaces, indirectly illuminating other parts of the scene. Traditional GI solutions are often computationally expensive and were typically precomputed or approximated in games. However, with RTGI, real-time global illumination becomes achievable, bringing a new level of realism to gaming visuals.
Relies on the game's depth buffer to accurately place light and shadows in 3D space. Setup and Usage
The 0.36.1 version of ReShade RTGI comes as a significant update, boasting several improvements over its predecessors. This version focuses on providing more accurate lighting, reducing artifacts, and enhancing performance. Key features and improvements include: