Fe Kick Ban Player Gui Script Op Roblox Work !new! | Desktop |

Fe Kick Ban Player Gui Script Op Roblox Work !new! | Desktop |

local Remote = game.ReplicatedStorage:WaitForChild("AdminAction") local Admins = 12345678 -- Replace with your own numeric UserID Remote.OnServerEvent:Connect(function(player, targetName, actionType) -- CRITICAL: Check if the person clicking the button is an admin local isAdmin = false for _, id in pairs(Admins) do if player.UserId == id then isAdmin = true break end end if isAdmin then local target = game.Players:FindFirstChild(targetName) if target then if actionType == "Kick" then target:Kick("You have been kicked by an admin.") elseif actionType == "Ban" then -- To "Ban," use Roblox's Ban API or save their ID to a DataStore target:Kick("You are permanently banned.") end end end end) Use code with caution. Copied to clipboard

To make a script reliable for 2026, implement these key elements: UserID Targeting : Always use a player's

-- Function to handle ban button click local function onBanButtonClick() -- Get the selected player local selectedPlayer = nil for _, entry in pairs(playerEntries) do if entry:IsSelected() then selectedPlayer = Players:GetPlayerByUserId(entry.Name) break end end

First, you'll need to create a GUI for your players to interact with. This can be a simple ScreenGui with a few elements: fe kick ban player gui script op roblox work

When you see a "working FE kick/ban GUI script" in 2026, it is not actually breaking Roblox's core security. Instead, it relies on one of two methods: 1. Backdoors and Vulnerable RemoteEvents

To make the GUI "work" under FE, you must create a bridge for the signal to travel from the button to the server logic.

Platforms like Scribd often list various GUI scripts, including specialized kick menus. 2. What Makes a Script "OP" and "Work"? A truly functional FE kick script in 2026 should feature: Username Input: Ability to type a partial or full username. local Remote = game

An "OP GUI Script" scans the game for these insecure RemoteEvents and uses them to force the server to kick or ban targets. 2. Admin Command Scripts (Legitimate Use)

-- Populate player list Players.PlayerAdded:Connect(function(player) playerDropdown:AddOption(player.Name) end)

-- Connect to the kick and ban button clicks kickButton.MouseButton1Click:Connect(onKickButtonClick) banButton.MouseButton1Click:Connect(onBanButtonClick) Instead, it relies on one of two methods: 1

-- Connect to RemoteEvents kickPlayerEvent.OnServerEvent:Connect(function(player, playerId, reason) kickPlayer(playerId, reason) end)

Open your preferred executor (Fluxus, Delta, Hydrogen, etc.). Inject and execute while in-game. Enjoy the power! 💻 The Script -- Paste your loadstring or source code here loadstring(game:HttpGet( "YOUR_LINK_HERE" Use code with caution. Copied to clipboard ⚠️ Disclaimer: