Are you looking to alter or just spawn units using console commands ?
To understand the importance of a unit ID list, one must first understand the architecture of Rome: Total War . The game relies heavily on text-based database files (specifically .txt files located in the data folder) to define unit statistics, recruitment costs, and models. Every unit in the game—from the formidable Companion Cavalry to the lowly Persian Hillmen—is assigned a specific internal identifier or "ID." These IDs serve as the primary keys that the game engine uses to link a unit's visual model to its statistical behavior. For a modder attempting to create a historical overhaul or adjust gameplay balance, referencing these IDs is not optional; it is the fundamental syntax of creation.
create_unit "Babylon" "greek_hoplite_spartan" 3 3 3 3 Output: 3 units of Spartans with gold chevrons. rome total war alexander unit id list high quality repack
It is crucial to note that the internal unit ID is not always identical to the name you see on the unit card in-game. Sometimes it includes a faction prefix, and sometimes it does not.
I can provide a more specialized list of IDs and console command examples tailored to your campaign. Are you looking to alter or just spawn
: Each unit ID is accompanied by detailed information, such as unit names, descriptions, stats, and sometimes even sprites or 3D model references.
: The create_unit command works perfectly in Rome: Total War but fails in Alexander . Every unit in the game—from the formidable Companion
create_unit [Settlement Name or "General Name"] [Unit ID] [exp/arm/weap/exp]