rFactor 2 v1.110 comes with a range of new content and DLC packs, including:
Erratic balance; external cameras were too quiet, cockpits were too loud.
With , shadows are now shared across all displays. If you are racing in a multi-view setup (like three monitors) or a VR headset, the GPU performs the shadow calculations once and overlays them across all viewports, resulting in a massive performance gain. rfactor 2 v1110 exclusive
The update introduces several core improvements to the platform:
The release of marked a pivotal moment in the history of the legendary racing simulator. Developed by Studio 397 , this update was not just another minor patch; it was a fundamental shift in the game's architecture, specifically designed to optimize performance and modernize the overall experience. The End of an Era: Dropping DirectX 9 rFactor 2 v1
| Metric | rFactor 2 v1110 Exclusive | Latest Public Build | | :--- | :--- | :--- | | | 112 fps | 98 fps | | CPU Frame Time (ms) | 6.2 ms | 8.9 ms | | VR Async Reprojection Ratio | 2.3% | 5.1% | | Force Feedback Latency (ms) | 1.2 ms | 3.4 ms | | Mod Compatibility | High (Pre- MAS change) | Very High |
This build made the Competition System (now part of LFM, but originally the backbone) feel stable. The dedicated server updates mean less desync in multiplayer. It finally feels like a proper eSports platform, not just a modding sandbox. The update introduces several core improvements to the
For modders and content creators, Build 1110 was a pivotal release. Studio 397 updated their plugin API to version 8, providing better support for 64-bit applications and reintroducing data that had been previously incompatible. They also removed support for older tools like gJED and legacy 3D Studio Max plugins, streamlining the development pipeline to focus on stability and modern standards.
Beyond the graphics engine, Build 1110 introduced several exclusive features designed to improve user interface (UI) functionality, audio, and gameplay quality. 1. New HUD (Head-Up Display)
The developers fixed an issue with AI throttle and brake application, which previously caused poor acceleration at low AI strengths, making AI competitors more challenging and realistic. 4. Input Consistency
If you are interested in exploring the evolution of the rFactor 2 interface further, I can share: How the physics have evolved since 2018 Where to download current car/track packs Which aspect of the game's development interests you most? rFactor 2 NEW UI UPDATE - How Good Is it?