: Unlike raster-based programs, Moho uses vector points that can be animated over time. You can add, move, and transform points to change shapes fluidly.
One of the most highly demanded features recently added to Moho Pro is the ability to export characters, rigs, and animations to video game engines such as Unity, Unreal, and Godot. This option also allows importing Moho characters into 3D software like Blender. This is a free update for all Moho 14 owners, dramatically expanding the software’s utility for game developers.
Everything in Moho can be animated: curvature, line width, exposure, curve profiles, paths, masks, gradients, opacity, and point colors. Moho’s flexible tools empower you to animate virtually any style. Users can create professional-quality 2D illustrations directly in Moho Pro, from simple shapes to complex character designs, ready for rigging and animation.
Moho Pro supports high-resolution rendering, including 4K video, sequential PNG files, and specialized formats for game engines like Unity via FBX support. Moho Pro vs. Competition Adobe Animate Toon Boom Harmony Advanced Bone Rigging Interactive Web/Flash Traditional Frame-by-Frame Learning Curve Rigging Capabilities Industry Best Excellent (Node-Based) Pricing Model One-time Purchase Subscription Subscription Who is Moho Pro For? moho pro animation
The vector engine in Moho is built specifically for animation, not just static illustration.
Moho has a rich history that dates back to 1999, when Mike Clifton originally developed it as a hobbyist application under the name “Moho” at Lost Marble. The software was later distributed by E Frontier before being acquired by Smith Micro in 2007 and rebranded as Anime Studio. Key milestones include the introduction of Smart Bones in Anime Studio 9 (2012), frame-by-frame animation in version 11 (2015), and ultimately the rebranding back to its original name Moho in 2016 to better reflect the software’s ability to create more than just anime-style content. In late 2020, Lost Marble reacquired the software, bringing it back to its original home.
Moho Pro is an over traditional frame-by-frame drawing. It excels in efficiency, offering a unique Smart Bones system that reduces keyframe complexity. For independent creators, small studios, and educators seeking a powerful, one-time purchase alternative to subscription software, Moho Pro is highly recommended. : Unlike raster-based programs, Moho uses vector points
Liquid Shapes are a new way to draw and animate soft shapes in Moho 14. You can combine, subtract, intersect, blend, and animate shapes in unique ways, making it easy to create impressive 2D special effects like fire, smoke, explosions, and water in minutes.
(formerly Anime Studio) has established itself as the industry standard for vector-based 2D animation. It powers Oscar-nominated feature films (such as Cartoon Saloon’s Song of the Sea and The Breadwinner ) and hit television series.
Transitioning to a new animation software can be daunting, but Moho Pro integrates seamlessly into modern, multi-software pipelines. SVG Import This option also allows importing Moho characters into
Its combination of advanced bone rigging, Smart Bones technology, vector drawing optimized for animation, physics simulation, and game engine export capabilities makes it one of the most versatile 2D animation tools on the market today. Add to this the support for frame-by-frame traditional animation, robust lip-syncing tools, and a perpetual license model, and it’s easy to see why Moho Pro has earned its place as a go-to tool for Oscar-nominated productions and independent creators alike.
Adjust the influence area of each bone using the tool. Shrink the fields so a bone only moves its designated body part, preventing the left arm from accidentally pulling the torso. ⚡ Pro Tips for Faster Workflows
You select the "Bone" tool and click to add bones to the canvas. You draw bones inside the torso, arms, and legs. You then "bind" the vector points to those bones. When you move the arm bone, the vector hand moves with it.
Do you plan to or import them from another program?