Oberon Object Tiler - [new]
A good game map needs rules. Players should walk on grass, but they should bump into walls. The Oberon Object Tiler allows designers to draw "collision shapes" over tiles. If a tile is marked as solid, the game engine instantly knows the player cannot walk through it. Designers can also place "spawn points" where enemies or items should appear when the game starts. Who Uses This Tool?
For over a decade, the Oberon Object Tiler has been a beloved tool in the CorelDRAW community. On forums and in discussion threads, users consistently praise its utility, calling it an "excellent script" and a "useful thing" that they use "constantly". It has been recommended for everything from printing simple business cards and flyers to imposing complex layouts. While some users have noted that it lacks a few advanced features found in more expensive commercial imposition software, it is universally praised as an indispensable free tool that solves a common problem efficiently. Oberon Object Tiler
The Oberon display is typically split into vertical columns (tracks), which are further subdivided horizontally into windows (viewers). This layout guarantees that: No window is ever hidden behind another. Screen real estate is maximized automatically. A good game map needs rules
Allow the tiler to apply incremental changes to objects as they are duplicated across the grid. If a tile is marked as solid, the
At its geometric core, the system divides a 2D canvas or a 3D texture space into a grid of uniform bounding regions. Instead of a tile merely being a raw array of pixels, an "Oberon Tile" is an extended record (or object).
: Restart CorelDRAW, navigate to Tools > Customization > Commands , and select Macros from the dropdown to find and run the Object Tiler.