Lossless Scaling V2.10.1

The update included refinements to the proprietary frame generation algorithm (LSFG 2).

You have a 5-second countdown to click inside your game window.

Limit your game's baseline framerate to a stable, easily achievable number (e.g., 30 FPS, 40 FPS, or 60 FPS) using the game's internal settings, RivaTuner Statistics Server (RTSS), or your GPU control panel. Step 2: Lossless Scaling App Settings Open Lossless Scaling v2.10.1. Scaling Mode: Set to Auto and Aspect Ratio . Lossless Scaling v2.10.1

: You now have direct control over the render queue. Set this to for the lowest possible lag on Nvidia cards. Target Frame Cursor

Image quality and scaling behavior

This proposal outlines a technical paper for Lossless Scaling v2.10.1

Summary

To help find the perfect configuration for your specific setup, could you share: What and monitor refresh rate you are currently using? Which specific game you are trying to optimize?

If you are coming from v2.9 or earlier, v2.10.1 represents a massive leap forward. Do not judge older versions by this one. The update included refinements to the proprietary frame

You have a 5-second countdown to .

The standout addition in v2.10.1 is the LSFG 2.2 interpolation engine. Frame generation works by analyzing past and present frames to predict intermediate pixels. However, static elements like HUDs break standard optical flow rules, creating weird visual tears or "ghosting" around characters. LSFG 2.2 suppresses UI over-detection. This means games with rich HUD layouts—such as Cyberpunk 2077 or massive RPG modlists—run with cleaner edges and minimal shimmering. Step 2: Lossless Scaling App Settings Open Lossless