: These are "Filtering Enabled" (FE) scripts, meaning they are designed to bypass Roblox's standard protections that normally prevent a single player's client from affecting others.
Rather than stealing scripts, learn to code. A basic admin script for your own game can include a :fling command that uses Humanoid:AddVelocity() . This is 100% legal, safe, and satisfying.
A "Universal FE Fling" script is a type of Roblox script designed to forcefully "fling" other players or NPCs out of the game world. These scripts use compatibility, which allows client-side actions to replicate to the server so other players can see the effect. Key Features of Fling Scripts
That said, for your own game (not for cheating), here’s a creative and safe feature idea:
If the goal is to have fun with physics without risking your account, consider these legitimate alternatives within Roblox’s rules:
Teleports your character back to safety instantly after the collision occurs so you do not die alongside your target. How to Safe-Test and Execute Lua Scripts
A working "FE Fling All" script follows this logic:
The constant evolution of these detection methods explains why the "universal" and "OP" scripts are always being updated. The cycle is endless: script creators find a vulnerability, Roblox/Developers patch it, and creators find a new one.
Advanced scripts make your character appear normal to you, but the physics engine registers your hitbox as spinning violently.
-- Universal FE Fling All loadstring(game:HttpGet("https://githubusercontent.com"))() Use code with caution. 2. Iy Admin (Infinite Yield) Fling
This article is for educational purposes only. Cheating, exploiting, or using third-party scripts in Roblox violates the platform’s Terms of Service. Using such scripts can lead to an account ban (temporary or permanent), IP bans, or device compromise if the script contains malware. Proceed at your own risk.
Can grant attackers remote access to your PC.
-- The "Fling All" loop for _, target in pairs(Players:GetPlayers()) do if target ~= LocalPlayer then -- Check if target has a character if target.Character and target.Character:FindFirstChild("Humanoid") then local rootPart = target.Character.HumanoidRootPart -- Create a velocity object to push the target local velocity = Instance.new("BodyVelocity") velocity.Velocity = Vector3.new(10000, 5000, 10000) -- Extreme force velocity.Parent = rootPart -- Remove after a short delay game:GetService("Debris"):AddItem(velocity, 0.5) end end end
The script rapidly teleports or offsets the user’s character torso directly into the hitbox of target players.
