Fe Helicopter Script [repack] -
Place this standard Script inside your helicopter model. It validates the player and manipulates the physical constraints.
local ReplicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = ReplicatedStorage:WaitForChild("HelicopterEvent") local helicopter = script.Parent local seat = helicopter:WaitForChild("VehicleSeat") local linearVelocity = helicopter.PrimaryPart:WaitForChild("LinearVelocity") local angularVelocity = helicopter.PrimaryPart:WaitForChild("AngularVelocity") local MAX_SPEED = 50 local TURN_SPEED = 2 remoteEvent.OnServerEvent:Connect(function(player, command, value) -- Security Check: Ensure the player firing the event is actually driving if seat.Occupant and seat.Occupant.Parent == player.Character then if command == "Fly" then -- value represents the direction vector from the client linearVelocity.VectorVelocity = helicopter.PrimaryPart.CFrame:VectorToWorldSpace(value * MAX_SPEED) elseif command == "Turn" then -- value represents the rotational input angularVelocity.AngularVelocity = Vector3.new(0, value * TURN_SPEED, 0) elseif command == "Stop" then linearVelocity.VectorVelocity = Vector3.new(0, 0, 0) angularVelocity.AngularVelocity = Vector3.new(0, 0, 0) end end end) Use code with caution. Client-Side Input Controller (LocalScript)
: Captures player inputs (WASD, Mouse, Mobile controls) and translates them into physics forces. fe helicopter script
If your helicopter drops like a stone or flies away too quickly, modify the MaxForce values on the LinearVelocity instance or adjust the numerical multipliers ( * 50 or * 30 ) inside the server's RemoteEvent listener.
Ensure your helicopter has a primary part (e.g., "Engine") that is Unanchored. Place this standard Script inside your helicopter model
Follow this quick-start guide to create a simple, FE-compliant flying car in Roblox Studio:
Helicopters do not move like cars; they rely on aerodynamic forces simulated via physics constraints. A robust FE helicopter script utilizes three primary forces: Follow this quick-start guide to create a simple,
If you are a developer looking to implement advanced character movements or vehicles safely:
-- Rotor wash settings rotor_wash = enabled = true, strength = 10.0, radius = 5.0