Vrp Hud Fivem -

-- Register net event to receive data from server (money/job updates) RegisterNetEvent("vrp_hud:updateData") AddEventHandler("vrp_hud:updateData", function(data) if data.money then playerData.money = data.money end if data.job then playerData.job = data.job end if data.hunger then playerData.hunger = data.hunger end if data.thirst then playerData.thirst = data.thirst end updateHUD() end)

To optimize performance, consider:

file to toggle features like the mini-map, server logos, or metric vs. imperial units for speedometers. Status Bars: vrp hud fivem

The vRP framework manages player data internally. The HUD does not access this data directly for security reasons. Instead, the server-side Lua scripts act as a bridge.

Displayed in MPH or KMH depending on your region. Fuel Gauge: Tied to popular fuel scripts (like LegacyFuel). -- Register net event to receive data from

: A Seatbelt indicator that flashes if unbuckled and a Cruise Control status icon.

Screen resolutions differ between players, causing UI elements to shift. The HUD does not access this data directly

Provide clear documentation for server owners, specifying which config options affect which elements and what values are expected. Include examples for common scenarios like enabling vRP mode or configuring black money IDs.

Citizen.CreateThread(function() while true do Citizen.Wait(1000) local user_id = vRP.getUserId(source) -- or getPlayer data local hunger = vRP.getHunger(user_id) or 0 local thirst = vRP.getThirst(user_id) or 0 SendNUIMessage(type = "updateStats", hunger = hunger, thirst = thirst) end end)

-- Mock values for demo: playerData.hunger = math.max(0, playerData.hunger - 0.02) playerData.thirst = math.max(0, playerData.thirst - 0.03)

Open the HUD’s server-side script ( server.lua ) and verify that the resource calls the correct vRP functions. For example, ensuring the money display queries: